MarketPulse
AI
MarketsStocksEvent MarketsPlaygroundScreenersAI ForecastsNewsLearn
MarketPulse
AI

AI-powered market intelligence for Indian and global stocks — fundamentals, technicals, news sentiment, and probabilistic forecasts in one place.

Educational only. Educational only — not financial advice. Markets are risky. Consult a SEBI-registered investment adviser or licensed financial professional before investing.

Product

  • Markets
  • Stocks
  • Event Markets
  • Screeners
  • AI Forecasts
  • Pricing

Learn

  • Education
  • News
  • Basics
  • Technical analysis
  • Fundamentals

Company

  • About
  • Contact
  • Dashboard

Legal

  • Disclaimer
  • Privacy
  • Terms

© 2026 MarketPulse AI. Data may be delayed.

Not financial advice. Markets carry risk.

  • Home
  • Markets
  • Search
  • Play
  • Alerts
All event markets
Live data
Sports
Active

LoL: EDward Gaming vs ThunderTalk Gaming (BO3) - LPL Group Ascend

Current implied probability

80%

Yes price

0.80

No price

0.20

Volume

$317.3K

Liquidity

$175.83K

24h volume

$314.16K

Ends

Aug 21, 2026 · 1d

A 80% market price means the market is currently pricing the outcome around 80%, not that the event is certain. Probabilities move as new information arrives.

Resolution risk

Medium resolution risk
Source-dependent resolution
Boundary-sensitive wording
Ends soon

Resolution rules

This market refers to the LoL match between EDward Gaming and ThunderTalk Gaming in the LPL Group Ascend, initially scheduled for August 21, 2026 at 3:00 AM ET. This market will resolve to "EDward Gaming" if EDward Gaming win the match against ThunderTalk Gaming. This market will resolve to "ThunderTalk Gaming" if ThunderTalk Gaming win the match against EDward Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 21, 2026 at 3:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 28, 2026 at 3:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Source: https://gol.gg/esports/home

About this market

This market refers to the LoL match between EDward Gaming and ThunderTalk Gaming in the LPL Group Ascend, initially scheduled for August 21, 2026 at 3:00 AM ET. This market will resolve to "EDward Gaming" if EDward Gaming win the match against ThunderTalk Gaming. This market will resolve to "ThunderTalk Gaming" if ThunderTalk Gaming win the match against EDward Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 21, 2026 at 3:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 28, 2026 at 3:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Probability over time

Historical probability chart

The probability-over-time chart will appear here when enough price-history data is available for this market.

Event market prices are not guarantees. Probabilities can move quickly, liquidity can be thin, and resolution rules matter. MarketPulses shows educational analytics only and does not provide trading, betting, or investment advice. Read full disclaimer.

Related Sports markets

Sports

Dota 2: Team Spirit vs TEAM VISION (BO3) - The International Playoffs

Yes probability

36%

Details
Volume$2.24M
Liquidity$1.46M
Ends1d
Medium resolution risk
Source-dependent resolution
Boundary-sensitive wording
Sports

Dota 2: Team Liquid vs Team Falcons - Game 2 Winner

Yes probability

66%

Details
Volume$1.81M
Liquidity$219.06K
Ends1d
Medium resolution risk
Source-dependent resolution
Boundary-sensitive wording
Sports

Dota 2: Team Liquid vs Team Falcons (BO3) - The International Playoffs

Yes probability

36%

Details
Volume$1.34M
Liquidity$206.72K
Ends1d
Medium resolution risk
Source-dependent resolution
Boundary-sensitive wording
Sports
+56.0 pts

LoL: EDward Gaming vs ThunderTalk Gaming - Game 1 Winner

Yes probability

100%

Details
Volume$921.22K
Liquidity$1.46M
Ends1d
Medium resolution risk
Source-dependent resolution
Boundary-sensitive wording