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All event markets
Live data
Sports
Active

Game Handicap: DK (-1.5) vs Bilibili Gaming (+1.5)

Current implied probability

11%

Yes price

0.10

No price

0.90

Volume

$393.17K

Liquidity

$78.12K

24h volume

$389.68K

Ends

Nov 6, 2026 · 1d

A 11% market price means the market is currently pricing the outcome around 11%, not that the event is certain. Probabilities move as new information arrives.

Resolution risk

Medium resolution risk
Source-dependent resolution
Boundary-sensitive wording
Ends soon

Resolution rules

This market refers to the LoL Quarterfinal 1 match between Dplus KIA and Bilibili Gaming in the Worlds Playoffs, initially scheduled for November 3, 2026 at 5:00 PM ET. This market will resolve to "Dplus KIA" if Dplus KIA wins 2 or more games than Bilibili Gaming in this match. Otherwise, this market will resolve to "Bilibili Gaming". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 3, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Source: https://gol.gg/esports/home

About this market

This market refers to the LoL Quarterfinal 1 match between Dplus KIA and Bilibili Gaming in the Worlds Playoffs, initially scheduled for November 3, 2026 at 5:00 PM ET. This market will resolve to "Dplus KIA" if Dplus KIA wins 2 or more games than Bilibili Gaming in this match. Otherwise, this market will resolve to "Bilibili Gaming". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 3, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Probability over time

Historical probability chart

The probability-over-time chart will appear here when enough price-history data is available for this market.

Event market prices are not guarantees. Probabilities can move quickly, liquidity can be thin, and resolution rules matter. MarketPulses shows educational analytics only and does not provide trading, betting, or investment advice. Read full disclaimer.

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