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All event markets
Live data
Sports
Active

LoL: Bilibili Gaming vs T1 (BO5) - Worlds Playoffs

Current implied probability

56%

Yes price

0.56

No price

0.43

Volume

$70.31K

Liquidity

$152.08K

24h volume

$70.39K

Ends

Nov 9, 2026 · 2d

A 56% market price means the market is currently pricing the outcome around 56%, not that the event is certain. Probabilities move as new information arrives.

Resolution risk

Medium resolution risk
Source-dependent resolution
Boundary-sensitive wording
Ends soon

Resolution rules

This market refers to the LoL Semifinal 1 match between Bilibili Gaming and T1 in the Worlds Playoffs, initially scheduled for November 8, 2026 at 5:00 PM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against T1. This market will resolve to "T1" if T1 win the match against Bilibili Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 22, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 8, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Source: https://gol.gg/esports/home

About this market

This market refers to the LoL Semifinal 1 match between Bilibili Gaming and T1 in the Worlds Playoffs, initially scheduled for November 8, 2026 at 5:00 PM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against T1. This market will resolve to "T1" if T1 win the match against Bilibili Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 22, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 8, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Probability over time

Historical probability chart

The probability-over-time chart will appear here when enough price-history data is available for this market.

Event market prices are not guarantees. Probabilities can move quickly, liquidity can be thin, and resolution rules matter. MarketPulses shows educational analytics only and does not provide trading, betting, or investment advice. Read full disclaimer.

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