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Sports
Active

Counter-Strike: 100 Thieves vs BC.Game Esports (BO3) - Esports World Cup Open Qualifier Play-Ins

Current implied probability

100%

Yes price

1.00

No price

0.00

Volume

$435.55K

Liquidity

$354.37K

24h volume

$436.64K

Ends

Aug 9, 2026 · 1d

A 100% market price means the market is currently pricing the outcome around 100%, not that the event is certain. Probabilities move as new information arrives.

Resolution risk

Medium resolution risk
Source-dependent resolution
Boundary-sensitive wording
Ends soon

Resolution rules

This market refers to the Counter-Strike Round of 16 match between 100 Thieves and BC.Game Esports in the Esports World Cup Open Qualifier Play-Ins, initially scheduled for August 9 at 7:45AM ET. This market will resolve to "100 Thieves" if 100 Thieves win the match against BC.Game Esports. This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against 100 Thieves. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Source: https://hltv.org

About this market

This market refers to the Counter-Strike Round of 16 match between 100 Thieves and BC.Game Esports in the Esports World Cup Open Qualifier Play-Ins, initially scheduled for August 9 at 7:45AM ET. This market will resolve to "100 Thieves" if 100 Thieves win the match against BC.Game Esports. This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against 100 Thieves. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Probability over time

Historical probability chart

The probability-over-time chart will appear here when enough price-history data is available for this market.

Event market prices are not guarantees. Probabilities can move quickly, liquidity can be thin, and resolution rules matter. MarketPulses shows educational analytics only and does not provide trading, betting, or investment advice. Read full disclaimer.

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